FNAF 9

The events of the game unfold in a popular pizzeria, where people come to hear the robot animals sing, who are very skilled at this skill. Everyone wants to go to their performance. The little boy, who didn’t have a ticket but really wanted to go to the performance, was no exception. Unfortunately, his plan went awry as he was spotted by the guards and now all the robots and guards are trying to catch him. But the child is small enough to hide unnoticed, which he does. He climbs into the inner compartment of one of the robots. Despite their aggressiveness, this robot is kind, because it had a system malfunction the day before and can now feel sympathy. Thus, the boy finds an unexpected ally to help him through the night.

The game begins

Since the boy is being hunted by both humans and robots, he can’t stay in one place, so he and the robot try to move around the pizza parlour. The robot is a great helper in battles. It will quickly destroy any enemies that want to attack the child. The child himself can easily get into small openings, such as ventilation shafts. He can also upgrade the robot by adding sharp claws or fangs. They’ll have to work together, because that’s the only way to survive. You can’t switch between them arbitrarily – the game will switch you to the right character at the right moment. The game also has a linear storyline. You can only move and act according to the game’s scenario.

Enemies and opponents

The enemies in the game are very insidious and will constantly create traps for your characters to trap them. If they catch you, the game is over and you lose. In addition, there are several types of enemies in the game at once, such as robot animals that have terrible strength and agility. As previously mentioned, only a bear can deal with them. You will also encounter human enemies, such as the girl who programs the robots or the head of security, who hates children. The child will even have a battle with the former. Also, despite the linear storyline, the game has two possible endings, which depend on the player’s choices and actions.

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